Welcome to my ubiquitously serendipitous website


as of now, this site is entirely unfinished (bummer!) work is slow, gimme a bit



My current To-Do list for development is as follows:

  • much needed improvement to some aspects of design (font, colors, logo is ugly as balls holy crud)
  • mobile compatibility
  • make a div follow mouse when hovering over links to provide a description of link destination.

I plan on making pages / writing content for / over the following:


  • Toki pona
  • Bass guitar
  • JToH
  • Homestuck
  • various computer tidbits
  • Rock climbing

-Friends-

ranked in order of hierarchical significance

Dirt.cool - very neat site made by a good friend of mine. warning btw it may brick your device if its low-end / mobile. i realize i subconsciously kind of ripped the fuck out of her layout but she said its ay-ok and such.

--others--

-About me-

place of residence Texas, USA
place of birth the Netherlands
age 16
Fav colour Purple
Fav food stromboli
Fav band masayoshi takanaka
Fav game TLOZ: wind waker

-Contact me-


My discord username is jantona. Im willing to chat if you are, so feel free to dm about anything.

-8/26/24-


I've found i really appreciate more non-formulaic sites. In the sense that each page has its own unique layout. It leaves a lot more room for creativity and customizablity. Maybe i'll try to shift my site to match this eventually, idk.

The more i use this site, the more i realize how kind of terrible common social media interactions with strangers are usually. popular comment sections on instagram, for instance, are always riddled with just the worst unending spouts of hatred and directionless arguing. Maybe its just because im quick to rise to any opposition, but i find myself often engaging and becoming stuck in mind-numbingly cyclic discussions that so very often quickly devolve. The people you interact with and surround yourself with will have subtle but unavoidable subconscious impacts on your general philosophies and way of thinking, and i've realised that through my interaction with said communities, i, as an entire person have changed at least a little to become more irritable and quick to anger. i really, really, really do not like that but im glad i can recognized that it had happened. i suppose i should go about attempting to reverse this. tbh i think spending some time on neocities has really improved this, and brought to light the issue in the first place. Without an all-knowing cruddy algorithm to pump more controversial, engagement-farming slop onto your plate, you can focus a lot more on the social part of social media by branching out and meeting new webmasters simply through the grapevine.

-8/23/24-


First blog post! huzzah. as of writing, this site is still prety unfinished, but i'd like to have some amount of content to go on here in the first place in addition to a neat layout. Anyways, I made this site in response to a plethora of factors, primarily and a general apreciation for computers, networks and all such things

I'm not entirely certain how i'll end up using this blog, but as of now i plan on it being a mind-dump of sorts where i can spew all the unrefined slop out of my brain. Home to things i dont mind people knowing, but i woudnt go out of my way to let them know. I'd like to write some more refined stuff too though. you'll probobally be able to see those somewhere in the "my junk" folder.

I'm conflicted on how much to include on this website. On one hand, it's really fun to write a bajilion pages about my many interests, but on the other it clutters everything. I'll probobally go with the former though because minimalism is smelly.

On a final note, i think ill keep these posts organized by month in the nav menu, and seperated by day in the content itself because i'd like to make quick updates here and there without entirely filling up the nav menu.

-9/4/24-


First september post, hello all! Work on the site has slowed a bit because i'm occupied with quite a few things. I've been busy with school for a bit, and an overwhelming majority of my free time is spent with friends or work. I will be attending my first non-classical concert soon with some friends, which should be wicked goated (green day + smashing pumpkins).

-10/11/24-


I've come to realize i'm not going to update my site nearly as often as i had first intended to. After finishing all my schoolwork, anything that requires any sort of critical thought is just about the last thing i'd like to do. big bummer. I will continue to infrequently add content, however.

I've been playing a lot of bass guitar as of recent. Picking it up has made me realize how much passion i lacked for my other instrument, cello. I've been getting pretty alright at it i think, and in a month or so i have an oppurtunity to play at an open jam session. Hopefully i'm good enough to keep a consisten groove.

10/17/24



This page contains very minimal spoilers. Avoid if you'd like to go in completely blind.

Homestuck is very difficult to define. it is primarily a webcomic, but mixes in other forms of media like games and music. At its core it follows 4 online friends who play a game together a lot like a mashup of Jumanji and the Sims. They learn to master control over their worlds fundamental aspects of the physical and intangible universe. Homestuck is an incredibly extensive meta-narrative organized within an act structure over the span of 7 years. Andrew Hussie, Homestucks author, begun the work as a sort of forum game, in which he provides exposition on each page followed by a chance for the readers to choose exactly what happens next (later abandoning this structure in favor of self driven narrative). As mentioned earlier, the comic is incredibly meta. Characters have some level of awareness that they are in a story, and there are notable themes of plot-relevance. In addition to this, there are many instances of complicated plot antics including time travel, paradoxical time loops, travel between universes (which have completely unlinked timelines), and a very, very nonlinear style of exposition. Hussie was surprisingly incredibly talented at writing convincing, unique dialogue in a way that gave every character a sense of individualism that i'd argue still goes unmatched. arguably, Homestucks incredibly atypical, convoluted plot is one of its best defining features because it requires genuine thought and analysis from the reader. Moreover, Homestucks unique medium allows an interesting exchange between production value and production quantity. the comic has several distinct styles that Hussie switches between at will (sprite, hero, hussnasty, talksprite).

Hussie chose to depict the scenes in accordance to said scenes impact. less important moments can be conveyed with sprite style just fine, while plot heavy moments may use hero mode or hussnasty far more. Homestucks cultural impact has been immense. an astounding amount of modern popular media is influenced by Homestuck in some way.

Classpecting

For the unanitiated, classpecting is like the sorting hat from harry potter but cool. The new world the kids enter through the game is built upon 12 aspects. Breath, life, light, time, heart, rage, blood, doom, void, space, mind, and hope. These aspects are the fundamental forces that make everything in this world. Every aspect is closely associated with certain themes and symbols that greatly contribute to characterization and definition of personalities. Each character who plays the game is bound to one of these aspects. In addition to aspects, every player is also assigned to 1 of 12 (ignoring master classes) classes. Of which are: Thief, witch, prince, maid, mage, knight, rouge, heir, bard, sylph, seer, and page (also muse and lord if you count master classes). Each class has certain verbiage associated with it, which dictates generally how that character interacts with their aspect. For instance, a seer of light may serve as a guide for their group. The seer class's asociated verb is to know, and the light aspect is asociated with victory, plot relevance, and direction. Combinging the two results in a description like "one who knows victory", the perfect candidate to guide a group. Players personalities are innately tied to their classpect as well as any abilities they may obtain. This personality describing system is surprisingly comprehensive and fleshed out, mostly attributable to the fact that there are 144 different permutations of classes and aspects in total (288 if you count lunar sway, which is a simialarly descriptive system). All this leads to (imo) incredibly entertaining discussions speculating the classpects of people or characters entirely unrelated to homestuck itself. I, for one consider myself an heir of mind. There are plenty of quizes online that do a pretty OK job of identifying the closest match for you, but i 100% prefer self analysis.